Click a place on the map to read the road there (time, food, threats) and Travel; drag to pan, wheel to zoom, arrows or WASD pan. The bottom bar opens World, Warband, Contracts, Stronghold, Journal and Captain (keys W, B, C, H, J, K). In battle: click a soldier, then a highlighted cell to move or a marked enemy to see the odds and Commit; M move, A strike, S shoot, G guard, R rally, Space or E ends the turn. Escape pauses.
Tap a place on the map to see travel time, food cost and known threats, then Travel. Drag to pan and pinch to zoom. The bottom bar opens the command panels as a sheet you can close. In battle, tap a soldier to select them: highlighted cells are where they can go (tap once to see the path, again to move) and marked enemies are who they can hit; tap an enemy to see the chance to hit and the damage, then Commit. Every action shows its cost in action points, and a greyed button says why it is blocked. End Turn passes to the next soldier in the initiative order; Retreat always asks first. Rewards and injuries are settled once when you leave the field, and the campaign saves itself at every checkpoint.
FREE GUEST PLAY · NO ACCOUNT NEEDED · PRESS ENTER TO START
Click a place on the map to read the road there (time, food, threats) and Travel; drag to pan, wheel to zoom, arrows or WASD pan. The bottom bar opens World, Warband, Contracts, Stronghold, Journal and Captain (keys W, B, C, H, J, K). In battle: click a soldier, then a highlighted cell to move or a marked enemy to see the odds and Commit; M move, A strike, S shoot, G guard, R rally, Space or E ends the turn. Escape pauses.Tap a place on the map to see travel time, food cost and known threats, then Travel. Drag to pan and pinch to zoom. The bottom bar opens the command panels as a sheet you can close. In battle, tap a soldier to select them: highlighted cells are where they can go (tap once to see the path, again to move) and marked enemies are who they can hit; tap an enemy to see the chance to hit and the damage, then Commit. Every action shows its cost in action points, and a greyed button says why it is blocked. End Turn passes to the next soldier in the initiative order; Retreat always asks first. Rewards and injuries are settled once when you leave the field, and the campaign saves itself at every checkpoint.
· PAUSE WITH ESC / P · Gold in the war chest. A persistent campaign: no leaderboard run.
KEYBOARD / MOUSE READY
Guest records stay on this device. Online leaderboards are casual and use server-validated run limits.