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Fairway Fury

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HOLE1
TO PAR3

C2C ORIGINAL · SPORTS

Fairway Fury

Drag the pointer back (toward you) then flick it forward through the ball to swing: a faster flick hits harder, a longer pull-back allows more power, and the angle of the stroke shapes the shot (pull back and push forward on the same side to hook or slice back the other way; cut across the middle for a straight angled shot) · ← → aim · ↑ ↓ club · X spin (backspin, roll, bite) · C overhead map · Z three-press meter swing (power, then stop the marker in the middle for a straight shot) · Click the overhead map to aim at that spot

Swing like a trackball: touch the course, drag back toward you, then flick forward through the ball. Flick speed sets power and the pull-back length caps it; a stroke angled to one side both ways curves the ball back hard the other way (the arcade A1 and C3 hooks), while a stroke that cuts across the middle flies straight along the push. Tap the ◀ ▶ buttons or use the joystick up and down to change club, SPIN cycles backspin, roll and bite, and FLY-BY MAP opens a big overhead map where a tap sets your aim; the small map in the corner works the same way. The joystick left and right turns the golfer. SWING runs a three-press meter instead: tap to start, tap to set power, then tap when the sweeping marker is in the green for a straight shot. Each hole shows its par, yardage, wind speed and direction (the compass arrow is relative to where you face), your lie and the distance left, in feet once you are close. Rough and sand cost distance and spin, trees knock shots down, water costs a stroke and a drop, out of bounds is stroke and distance, and holes are picked up at four over par. Points come from birdies, eagles, aces, great approaches, long putts, chip-ins, fairways and greens in regulation, with a bonus for finishing under par.

Round setup

Swing with a trackball stroke: drag back, then flick forward through the ball. Keyboard and controller players can use the three-press meter instead.

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FREE GUEST PLAY · NO ACCOUNT NEEDED · PRESS ENTER TO START

Drag the pointer back (toward you) then flick it forward through the ball to swing: a faster flick hits harder, a longer pull-back allows more power, and the angle of the stroke shapes the shot (pull back and push forward on the same side to hook or slice back the other way; cut across the middle for a straight angled shot) · ← → aim · ↑ ↓ club · X spin (backspin, roll, bite) · C overhead map · Z three-press meter swing (power, then stop the marker in the middle for a straight shot) · Click the overhead map to aim at that spotSwing like a trackball: touch the course, drag back toward you, then flick forward through the ball. Flick speed sets power and the pull-back length caps it; a stroke angled to one side both ways curves the ball back hard the other way (the arcade A1 and C3 hooks), while a stroke that cuts across the middle flies straight along the push. Tap the ◀ ▶ buttons or use the joystick up and down to change club, SPIN cycles backspin, roll and bite, and FLY-BY MAP opens a big overhead map where a tap sets your aim; the small map in the corner works the same way. The joystick left and right turns the golfer. SWING runs a three-press meter instead: tap to start, tap to set power, then tap when the sweeping marker is in the green for a straight shot. Each hole shows its par, yardage, wind speed and direction (the compass arrow is relative to where you face), your lie and the distance left, in feet once you are close. Rough and sand cost distance and spin, trees knock shots down, water costs a stroke and a drop, out of bounds is stroke and distance, and holes are picked up at four over par. Points come from birdies, eagles, aces, great approaches, long putts, chip-ins, fairways and greens in regulation, with a bonus for finishing under par.
MOVE

· PAUSE WITH ESC / P · Hole results (ace 2,500 · eagle 1,000 · birdie 500 · par 200), great shots, long putts, chip-ins, fairways, greens and an under-par round bonus

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